
- #SURVIVE THE NIGHTS SERVER SIZE PATCH#
- #SURVIVE THE NIGHTS SERVER SIZE FULL#
Added the option to remove button holds and make all non-destructive clicks instant.Added options to disable vignette and scanline effects.Reworked all settings and options pages, making graphics settings more clear for PC players.
#SURVIVE THE NIGHTS SERVER SIZE FULL#
Added support for full rebinding of PC controls via Steam and OpenVR. The ‘LOADING SHADERS’ load step has been removed, improving the loading experience. Many graphics settings no longer require a restart to apply. Players with more than one GPU can now select which is used from Video Options. Adaptive and Triple-Buffered V-Sync are now selectable from Graphics Options. Revised HDR support, updated output curve in line with advances in HDR calibration. Significant optimisations for large bases. Added level-of-detail mesh optimisations to the majority of in-game assets. Significant optimisations to the animation LODing system. Significant optimisations to cloud and terrain shaders. Reduced memory usage across the game generally. Significant optimisations to 2D rendering. Significant optimisations to planet generation. Significant optimisations to asteroid generation. Many players, particularly players with AMD graphics cards, should see a performance improvement. Introduced special VR menus: including controlling Multi-Tool options via a menu embedded on the in-world Multi-Tool and browsing the quick menu and inventory via a personal wrist-mounted display. Many interactions have been given special VR-only options, including: grabbing plants and other collectables with your hands physically opening the cockpits of ships and exocraft piloting starships directly with a VR stick/throttle and punching objects to cause damage. No Man’s Sky is now fully playable in virtual reality. #SURVIVE THE NIGHTS SERVER SIZE PATCH#
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